SPINDIZZY WORLDS DOCS ~~~~~~~~~~~~~~~~~~~~~ THE INTRODUCTION: HANGING IN SPACE IS A CLUSTER OF WORLDS.AFTER YOUR PERFORMANCE IN MAPPING SPIN DIZZY YOU ARE ASSIGNED THE JOB OF EXPLORING THE SPIN DIZZY WORLDS. WE DO NOT KNOW WHAT TO EXPECT BUT YOU DO HAVE A REFURBISHED SECOND HAND `GERALD`(GEOGRAPHICAL ENVIROMENTAL RECONNAISSANCE AND LAND MAPPING DEVICE)TO EXPLORE WITH.THIS IS A MARK IV GERALD WITH ENHANCE POWER SUPPLY AND MOTORS. GERALD WILL BEAM ONTO THE SURFACE OF EACH WORLD AND EXPLORE,GERALD HAS ONLY A LIMITED SUPPLY OF LIQUID FUEL BUT CAN EXTRACT ENERGY FROM JEWELS FOUND ON THE PLANETS. EVERY TIME A NEW AREA OF LAND IS EXPLORED SOME ENERGY MAY BE EXTRACTED FROM IT ALSO,HOWEVER,THE MISSION ENDS IF THE FUEL RUNS OUT SO DONT HANG ABOUT. GERALD USES FUEL CONTINUOUSLY,ALSO IF FOR ANY REASON `GERALD` IS DAMAGED FUEL WILL BE DRAINED.IN EXTREME CASES`GERALD` MAY BE DESTROYED. A REPLACEMENT `GERALD` WILL BE CREATED BUT THIS TAKES A LOT OF ENERGY. `GERALD` MAY BE DESTROYED BY FALLING TO FAR.CONTACT WITH DANGEROUS OBJECTS OR ALIENS OR GERALD MAY SIMPLY FALL OFF THE LAND SCAPE ENTIRELY! IF `GERALD` DETECTS IMMINENT DANGER A COUNT-DOWN WILL APPEAR. AT ZERO YOU WILL BE DESTROYED UNLESS `GERALD` CAN ESCAPE TO SAFETY. YOU HAVE BEEN EQUIPPED WITH A PROTOTYPE MECHANISM PROBE. IF YOU ARE NEAR MECHANIVCAL DEVICES THIS MAY BE ABLE TO GIVE CLUES ABOUT WHAT WILL ACTIVATE THE DEVICE. THIS HAS SHORT RANGE. GAME CONTROLS: -------------- ST AND AMIGA. JOYSTICK FIRE BUTTON = SPEED UP SPACE................. STOP GERALD R..................... ROTATE SCREEN CLOCKWISE T..................... ROTATE SCREEN ANTI-CLOCKWISE P..................... PAUSE GAME(ANY KEY OR FIRE TO RE-START) M..................... DISPLAY MAP ESC................... QUIT WORLD AND RETURN TO MAIN MENU ST SPECIFIC CONTROLS. C..................... CENTRE SCREEN LEFT/RIGHT ARROW...... NUDGE SCREEN LEFT/RIGHT W+LEFT/RIGHT ARROW.... CHANGE SIZE OF SCROLL WINDOW. THE TITLE OPTIONS; ------------------ SURING THE TITLE SEQUENCE PRESSING FIRE WILL PRODUCE A MENU OF POSSIBLE ACTIONS. CONTINUE GAME. -------------- SPINDIZZY WORLDS ALWAYS REMEMBERS HOW MUCH OF THE GAME YOU COMPLETED SUCCESSFULLY(OR WETHER YOU STARTED!)THIS OPTION RESTARTS THE GAME JUST AFTER THE LAST COMPLETED WORLD. START NEW GAME. --------------- PLAY FROM THE START LOAD GAME. ---------- LOAD A SET OF SAVED GAMES. YOU WILL BE PRESENTED WITH A MENU OF SAVED GAMES. CHOOSE ONE WITH THE UP/DOWN/FIRE. THIS GAME WILL BE CONTINUED WITH CONTINUE GAME. SAVE GAME STATE. ---------------- YOU MAY SAVE YOUR GAME(AS FOR LOAD GAME/CONTINUE) CHECK PERFORMANCE. ------------------ SHOW THE CURRENT GAME STATE. THIS WILL SHOW HOW MANY WORLDS YOU HAVE COMPLETED SO FAR AND SOME INFORMATION ON HOW WELL YOU DID ON EACH OF THEM. WIND BACK WORLD. ---------------- WIPE THE RECORD OF THE LAST WORLD COMPLETED. THIS BACKS UP THE SAVED GAME ALLOWING YOU TO TRY FOR A BETTER FUEL RATING FOR EXAMPLE.IT MAY BE REPEATED AS OFTEN AS NEEDED`BACKING UP`ONE WORLD AT A TIME. SELECTING A WORLD. ------------------ AFTER CHOOSING WETHER TO PLAY THE EASY OR HARD CLUSTER THE SCREEN WILL SHOW THE CLUSTER.EACH SPHERE IS A WORLD.WHEN A WORLD IS COMPLETE IT IS REMOVED FROM THE CLLUSTER MAP ALLOWING ACCESS TO DEEPER WORLDS.YOU CAN ROTATE THE CLUSTER WITH THE JOYSTICK.THE NEAREST WORLD WILL HAVE ITS NAME SHOWN,PRESS FIRE TO ENTER IT. THE INNER SHELLS OF EACH CLUSTER HOLD HARDER WORLDS THE FURTHER IN YOU GO.THE WORLDS CAN BE PLAYED IN ANY ORDER EXCEPT THAT YOU CANNOT ENTER A WORLD IF ANOTHER ONE IS CLOSER TO THE SCREEN THAT YOU WANT. ABOUT THE WORLDS. ----------------- EACH WORLD CONTAINS UP TO 15 LEVELS. THE SCREEN WILL SHOW ABOUT 1/10 OF A LEVEL.THE REST SCROLLS INTO VIEW AS YOU APPROACH THE SCREEN EDGES. YOU CAN MOVE FROM LEVEL TO LEVEL BY MOVING INTO THE WARPS. OFTEN A WARP WILL ONLY APPEAR AFTER ALL THE JEWELS ON THE LEVEL ARE COLLECTED OR AFTER A SWITCH IS USED.WATCH THE CLUE AREA. A FLASHING JEWEL MEANS COLLECT THE JEWELS. THE OBJECTIVE ON `ALL` LEVELS IS TO FIND THE EXIT. ALONG THE WAY OTHER TASKS MAY NEED TO BE ACCOMPLISHED. AT THE END OF EVERY WORLD IS A SPECIAL LEVEL PLAYED AGAINST TIME. COLLECT JEWELS AS FAST AS POSSIBLE. YOU CANNOT DIE ON THESE LEVELS. THE JEWELS HELP FILL A RESERVE TANK FOR USE IF YOUR NEW NORMAL SUPPLY IS EXHAUSTED. THERE MAY BE OTHER BONUS LEVELS HIDDEN IN EACH WORLD.... THE CONTROLS. ------------- CONTROL `GERALD` WITH THE JOYS5TICK. THE JOYSTICK ACCELARATES `GERALD` IN 8 DIFFERENT DIRECTIONS.PUSHING FORWARD ON THE JOYSTICK WILL MOVE `GERALD` UP AND TO THE RIGHT ON THE SCREEN(NORTH ON THE MAP).YOU MAY FIND IT USEFUL AT FIRST TO HOLD THE JOYSTICK AT A 45 DEGREE ANGLE GERALD HAS INERTIA SO THE LONGER YOU PUSH THE FASTER `GERALD` WILL MOVE.USE THE FIRE BUTTON FOR EXTRA BOOST.WHILE GOING UP SLOPES YOU MAY NEED BOOST TO MAKE PROGRESS. MOST SURFACES WILL SLOW GERALD DOWN BY FRICTION(SOME MORE THAN OTHERS)YOU CAN SLOW OR STOP BY THRUSTING IN THE OPPOSITE DIRECTION TO GERALDS MOTION OR YOU MAY USE THE BRAKES TO STOP AT ONCE.THE SPACE BAR APPLIES THE BRAKES. GERALD MAY JUMP OFF RAMPS TO MAKE JUMPS,FALL(A SMALL DISTANCE)CLIMB SLOPES AND GENERALLY FOLLOW THE NORMAL LAWS OF PHYSOCS,EXPERIMENT! WHILE PLAYING YOU MAY FIND `GERALD` IS HIDDEN BEHIND SOME SCENERY.IT IS POSSIBLE TO SELECT 4 DIFFERENT VIEWPOINTS.USE THE KEYS `R` OR `T` TO ROTATE THE VIEW.THE COMPASS WILL SHOW THE NEW NORTH.SOMETIMES ONLY ONE VIEWPOINT IS AVAILABLE.IF SO,THE VIEW WILL NOT CHANGE. `GERALD` CAN MAKE A RADAR SCAN OF THE ENTIRE LEVEL.PRESS `M` TO SEE THE RADAR MAP.THIS WILL PAUSE THE GAME,SOMETIMES `GERALDS` RADAR WILL BE JAMMED PREVENTING THE MAP FUNCTION FROM WORKING. TO PAUSE THE GAME TYPE `P`,FIRE WILL RESTART. LIVING AND DYING: ----------------- IN PLAY `GERALD` MAY BE DESTROYED MANY TIMES.PROVIDED YOU KEEP FINDING FUEL IT WILL NOT MATTER MUCH,IF HOWEVER,GERALD COMPLETELY RUNS OUT OF FUEL SEVERAL OPTIONS ARE AVAILABLE. USE RESERVE FUEL; ---------------- THIS WILL APPEAR IF YOU HAVE ENOUGH RESERVE FUEL.ALL THE RESERVE WILL BE USED.THE GAME WILL CONTINUE AS IF NOTHING HAPPENED BUT WITH NO RESERVE FUEL. RETRY THIS WORLD; ---------------- START THIS WORLD AGAIN.EVERTHYTHING IS RESTORED TO THE STATE IT WAS IN WHEN YOU FIRST STARTED THIS LEVEL.RESERVE FUEL IS UNTOUCHED. ABANDON THIS WORLD; ------------------- RETURN TO THE TITLE SEQUENCE.FROM THERE YOU CAN CONTINUE WITH A DIFFERENT WORLD OR RESTART THE ENTIRE GAME. IN GENERAL ANY WORLD CAN BE ATTEMPTED AS OFTEN AS LIKED.(IT MAY NOT BE POSSIBLE TO COMPLETE WITH THE INTIAL FUEL HOWEVER!) PERFORMANCE INFORMATION: ----------------------- SPIN DIZZY WORLDS DOES NOT GIVE SCORES IN THE NORMAL SENSE.INSTEAD IT MAINTAINS STATISTICS ON YOUR PERFORMANCE ON EACH WORLD,FUEL TANKS,JEWELS COLLECTED`OF` JEWELS DISCOVERED ON THE WORLD,EG..WATERWORLD 85% 23 OF 25 JEWELS. THE JEWELS DISCOVERED VALUE IS THE TOTAL NUMBER FOR ALL LEVELS YOU VISITED. THE FUEL PERCENTAGE SHOWS THE AMOUNT WHEN YOU COMPLETED THE WORLD. SWITCHES AND CLUES: ------------------- SWITCHES COME IN SEVERAL VARIETIES. PUSH BUTTONS TURN ON WHEN RUN OVER. THEY CAN BE SQUARE OR ROUND AND MINTERACT IN VARIOUS WAYS.HOW IS FOR YOU TO FIND OUT(THE EASY GAME HAS AREAS TO DISCOVER THIS) FLOOR SWITCHES ARE PAINTED ON THE GROUND. THEY BEHAVE LIKE PUSH BUTTONS.BINARY SWITCHES HAVE TWO STATES,AND CAN ONLY BE SWITCHED ON BY MOVING OVER THEM IN THE DIRECTION OF THE ARROW. THEY CAN BE SWITCHED OFF BY TRAVELLING IN THE OPPOSITE DIRECTION OF THE ARROW,THEY ARE INDEPENDANT OF EACH OTHER(AND OF PUSH BUTTONS) CLUES ARE GIVEN IN THE CLUE BOXES,THE BINARY SWITCHES ARE SHOWN AS DIM OR BRIGHT(FOR OF/ON) THE CLUE SHOWS THE SWITCH STATE THAT TURNS ON THE DEVICE. IF A JEWEL IS SHOWN THIS MEANS COLLECT ALL THE JEWELS ON THIS LEVEL. CLUES APPEAR NEAR WHERE SOMETHING WILL HAPPEN(NEAR LIFTS FOR EXAMPLE). ALIENS; ------ ALL ALIENS ARE DANGEROUS SO AVOID THEM.NOISY ALIENS ARE MORE DANGEROUS. BACKGROUNDS; ----------- CERTAIN FEATURES IN THE SCENERY ARE LETHAL TO TOUCH,OTHERS HAVE SPECIAL PROPERTIES. ICE GLASS ARE BOTH SLIPPERY.TRAMPOLINES(WORK IT OUT FOR YOURSELVES)WATER `GERALD` CANNOT DROWN..OR FLOAT!!!SO AVOID WATER. WATCH THE TITLE SEQUENCE TO IDENTIFY HAZARDS. LIFTS; ----- LIFTS MAY BE NEED TO BE SWITCHED ON TO GET SAFELY FROM PLACE TO PLACE ON A LEVEL.MOST LIFTS ARE OBVIOUS...LIFTS HAVE OTHER USES..... GENERAL ADVICE; -------------- LOOK AT THE MAP.IF A LEVEL STARTS WITH A TIMER THIS WILL PAUSE THE GAME AND GIVE YOU BREATHING SPACE TO PLAN AHEAD. THINK DEVIOUS..... THERE ARE NO DELIBERATE ATTEMPTS TO BUILD `OPTICAL ILLUSIONS` INTO THE SCENERY.WHEREVERE POSSIBLE WHAT YOU SEE IS WHAT ITS REALLY THERE. LEVELS HAVE BEEN TESTED THOROUGHLY TO MAKE SURE YOU CANNOT GET STUCK IN IMPOSSIBLE SITUATIONS.IF YOU SEEM STUCK IT IS MOST LIKELY THAT YOU ARE NOT IN FACT STUCK. I APOLIGISE FOR THE FEW PLACES I DID NOT SPOT(OR LEFT IN!) LOOK AT THE CLUES.DO NOT ASSUME THEY MEAN WHAT YOU THINK THEY DO! THINK MORE DEVIOUSLY!!! BE PREPARED TO MAKE SACRIFICES.... LOOK IN UNUSAL PLACES. THINK REALLY DEVIOUSLY!!!!!!! THE END......